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Interaction Design and Prototyping for XR

Interaction Design and Prototyping for XR

A project-based online course exploring the best practices to design and prototype intuitive, functional, and user-centered experiences for AR, VR, and MR.

A project-based online course exploring the best practices to design and prototype intuitive, functional, and user-centered experiences for AR, VR, and MR.

Overview

Our introductory Interaction Design and Prototyping for XR equips learners with an essential foundation in the theory and practice of designing immersive interactive experiences for AR, VR, and MR technologies. Using project-based learning, learners will experiment with the design and implementation of a range of interfaces for various XR platforms. By the end of the course, learners should be able to effectively apply a range of XR development theories, methods, and best practices needed to create intuitive and immersive user interfaces.

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Alt text: "Logo of UCI Division of Continuing Education featuring 'UCI' in bold dark blue letters with a geometric design on the 'U' representing a book, followed by the words 'Division of Continuing Education' in a lighter shade of blue.
Alt text: "Logo of UCI Division of Continuing Education featuring 'UCI' in bold dark blue letters with a geometric design on the 'U' representing a book, followed by the words 'Division of Continuing Education' in a lighter shade of blue.

Curriculum

Learn the best tools, processes, and workflows for a foundation in XR design and development. Join weekly classes built to teach you the fundamentals of building mixed reality, AR, and VR experiences with Unity.

1

User Experience and Interaction Design for XR

Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to elevate user experiences and create an intuitive and immersive virtual environment. Throughout this unit, you will ideate and conceptualize your own XR project, understanding what constitutes good design, and analyze real-world cases from a critical standpoint.

2

Introduction to Unity

In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one of the most widely used game engines in the XR industry for creating interactive and immersive experiences. By learning how to prototype with it, you will be able to test and validate your concepts, interactions, and user experiences before committing to full-scale development. By the end of this unit, you will have the ability to effectively prototype your own ideas, allowing for rapid iteration and refinement.



3

Prototyping XR Applications

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), and master their specific features and best practices. Throughout this unit, you will tackle challenges related to comfort and immersion, ensuring that your designs are optimized for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to create immersive experiences that seamlessly blend digital and real-world elements.


4

Final Project

In this unit, your instructor will assign a theme for your final project. You have the option to work independently or in groups. This is your chance to bring your ideas to life by leveraging the strong XR design foundation you have acquired in previous units. Unit Requirement: Any VR headset for effective testing of your prototype.

1

User Experience and Interaction Design for XR

Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to elevate user experiences and create an intuitive and immersive virtual environment. Throughout this unit, you will ideate and conceptualize your own XR project, understanding what constitutes good design, and analyze real-world cases from a critical standpoint.

2

Introduction to Unity

In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one of the most widely used game engines in the XR industry for creating interactive and immersive experiences. By learning how to prototype with it, you will be able to test and validate your concepts, interactions, and user experiences before committing to full-scale development. By the end of this unit, you will have the ability to effectively prototype your own ideas, allowing for rapid iteration and refinement.



3

Prototyping XR Applications

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), and master their specific features and best practices. Throughout this unit, you will tackle challenges related to comfort and immersion, ensuring that your designs are optimized for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to create immersive experiences that seamlessly blend digital and real-world elements.


4

Final Project

In this unit, your instructor will assign a theme for your final project. You have the option to work independently or in groups. This is your chance to bring your ideas to life by leveraging the strong XR design foundation you have acquired in previous units. Unit Requirement: Any VR headset for effective testing of your prototype.

1

User Experience and Interaction Design for XR

Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to elevate user experiences and create an intuitive and immersive virtual environment. Throughout this unit, you will ideate and conceptualize your own XR project, understanding what constitutes good design, and analyze real-world cases from a critical standpoint.

2

Introduction to Unity

In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one of the most widely used game engines in the XR industry for creating interactive and immersive experiences. By learning how to prototype with it, you will be able to test and validate your concepts, interactions, and user experiences before committing to full-scale development. By the end of this unit, you will have the ability to effectively prototype your own ideas, allowing for rapid iteration and refinement.



3

Prototyping XR Applications

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), and master their specific features and best practices. Throughout this unit, you will tackle challenges related to comfort and immersion, ensuring that your designs are optimized for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to create immersive experiences that seamlessly blend digital and real-world elements.


4

Final Project

In this unit, your instructor will assign a theme for your final project. You have the option to work independently or in groups. This is your chance to bring your ideas to life by leveraging the strong XR design foundation you have acquired in previous units. Unit Requirement: Any VR headset for effective testing of your prototype.

Hardware you'll learn to build for

Hardware you'll learn to build for

Hardware you'll learn to build for

What to Expect

Weekly Learning Structure

Each week combines 1.5 hours of live interaction with flexible self-study. This includes a 1-hour workshop and a 30-minute instructor meeting, alongside self-paced review of course content.

Personalized Feedback

We value your progress. Each week you will receive personalized feedback on your assignments from our instructors, helping to guide your learning journey effectively.

Premium Support

Plus Pack students can access personalized premium support with qualified experts to help with course projects, answer questions and provide additional guidance throughout the course.

Portfolio

By the end of the course you will have a portfolio of five projects to show off your skills.

Expert Instructors

Learn from the best in the industry. Our instructors are Unity-certified instructors and industry mentors who will help you build your skills and portfolio.

Community

Get access to our Discord Community. A place where you can come to learn from other passionate professionals, share your knowledge, and network with people who share your interests.

Industry Recognized Certifications

Successful completion of the course will earn you an XR Design Certification badge issued by Circuit Stream.

Meet Your Instructors

Aaditya Vaze

XR Product Designer

Aaditya Vaze

XR Product Designer

Aaditya Vaze

XR Product Designer

Alex Mayer

AR Designer

Alex Mayer

AR Designer

Alex Mayer

AR Designer

Upcoming Classes

Upcoming Classes

Sep 16, 2024

Nov 21, 2024

Enrollment Deadline: August 7

Live Sessions

Time Slot #1

Monday & Thursday

10:00am PT

Time Slot #2

Monday & Thursday

3:30pm PT

Time Slot #3

Monday & Thursday

6:30pm PT

Sep 16, 2024

Nov 21, 2024

Enrollment Deadline: August 7

Live Sessions

Time Slot #1

Monday & Thursday

10:00am PT

Time Slot #2

Monday & Thursday

3:30pm PT

Time Slot #3

Monday & Thursday

6:30pm PT

Sep 16, 2024

Nov 21, 2024

Enrollment Deadline: August 7

Live Sessions

Time Slot #1

Monday & Thursday

10:00am PT

Time Slot #2

Monday & Thursday

3:30pm PT

Time Slot #3

Monday & Thursday

6:30pm PT

Tuition

Tuition

Save when you enrol early!

Submit your application before June 21, 2024 and save 10% off of your tuition.

Starter

Best suited for learners with some development experience who do not require extra support throughout the course. This option focuses on the core course content.

Key Features

This course

$3,950

$3,555

Plus

Designed for complete beginners seeking additional guidance and resources to excel in designing experiences for AR/VR.

Key Features

Everything in Starter

Access to a 40 hour asynchronous course on UX Design Fundamentals for XR to supplement your learning

Access to premium and personalized support

Access to exclusive Community features such as extra practice projects, challenges, discussions, premium workshops and content.

$4,950

$4,455

Save when you enrol early!

Submit your application before June 21, 2024 and save 10% off of your tuition.

Starter

Best suited for learners with some development experience who do not require extra support throughout the course. This option focuses on the core course content.

Key Features

This course

$3,950

$3,555

Plus

Designed for complete beginners seeking additional guidance and resources to excel in designing experiences for AR/VR.

Key Features

Everything in Starter

Access to a 40 hour asynchronous course on UX Design Fundamentals for XR to supplement your learning

Access to premium and personalized support

Access to exclusive Community features such as extra practice projects, challenges, discussions, premium workshops and content.

$4,950

$4,455

Save when you enrol early!

Submit your application before June 21, 2024 and save 10% off of your tuition.

Starter

Best suited for learners with some development experience who do not require extra support throughout the course. This option focuses on the core course content.

Key Features

This course

$3,950

$3,555

Plus

Designed for complete beginners seeking additional guidance and resources to excel in designing experiences for AR/VR.

Key Features

Everything in Starter

Access to a 40 hour asynchronous course on UX Design Fundamentals for XR to supplement your learning

Access to premium and personalized support

Access to exclusive Community features such as extra practice projects, challenges, discussions, premium workshops and content.

$4,950

$4,455

Financing Options

Financing Options

Pay Upfront

We accept wire transfers and credit card payments.

Tuition depends on the bundle you select.

Affirm

Flexible payment plans of 6, 12, and 24 months available on Affirm. Rates are between 0-30% APR.

For as low as

$181 / mo

Only available to those residing in Canada.

Loan

Apply for a loan with Climb. Interest rates range between 5.99-15.99%.

For as low as

$250 / mo

Only available to U.S citizens only.

Frequently Asked Questions

Frequently Asked Questions

Will I earn an Interaction Design and Prototyping certificate from this course?

Will I earn an Interaction Design and Prototyping certificate from this course?

Will I earn an Interaction Design and Prototyping certificate from this course?

Are there any prerequisites for this course?

Are there any prerequisites for this course?

Are there any prerequisites for this course?

Is this an online course?

Is this an online course?

Is this an online course?

Will I be able to connect with fellow students outside of class?

Will I be able to connect with fellow students outside of class?

Will I be able to connect with fellow students outside of class?

© 2024 Circuit Stream. All rights reserved

Get started today

Talk to an enrolment advisor to find the best course for you!

© 2024 Circuit Stream. All rights reserved

Get started today

Talk to an education advisor to find the best course for you!

© 2024 Circuit Stream. All rights reserved

Get started today

Talk to an education advisor to find the best course for you!